![]() ![]() Avernum: The Complete Saga includes the original versions of Avernum 1 through 6 and Blades of Avernum.Included in the set is Blades of Avernum, a collection of smaller adventure modules, such as A Small Rebellion, The Valley of Dying Things, The Za-Khazi Run, and Diplomacy With the Dead, and gives you the complete freedom to create your own adventures and cunning characters to share with your friends. Will you be the first to escape Avernum?Īvernum: The Complete Saga features six complete dungeon crawling RPGs designed for anyone who longs for an epic quest, enjoys a fascinating and engaging tale, or misses the classic days of role playing games. You have a choice: accept your fate and die in this cold, dank underworld or take up arms against the tyrant who stripped you of your life, your status, your freedom. This is your punishment for not fitting in, for daring to speak your mind against the powers that be. You have been exiled to the dark, volcanic pits of Avernum, filled with foul monsters, constant warfare, and thousands upon thousands of your fellow prisoners. There, those who are uncomfortable for the ruling Regime are thrown in via magical portal to never be heard from again. If you play the game without mods just realize that hit chance will be terrible early game (for allies and enemies) making for some silly looking battles, pole arms weapons will be rare and very disappointing in the end, and the equipment weight limit will almost never be noticed allowing you to wear absurd amounts of armor.įinal edit: Fixed the errors, sorry this post was so sloppy.Avernum is the Empire’s underground penal colony. shields grant the protection bonus they have in the original game, plus: All magical bows/polearms have the same bonus that the normal weapons of the same category haveĤ. Neither do leather greaves, and penalty for iron/steel greaves has been reduced to -5. bracers, gauntlets and boots no longer give a hit chance penalty. spears have 50% additional chance to immobilize 2 rounds.Ģ. Also thrown weapons are not stackable, as in the remix. ![]() Only thing that has changed is the behaviour of bows and polearms, like in the remix mod. It is based on the original game: same spells, same disciplines, same items, same everything. Get it here: ReRemix normal game mod full change list: It simply un-does a lot of the changes in Slartibus's Remix mod and also fixes weight limits so that they actually matter. ![]() also I don't like how "better" shields actually give slightly less stats than the weaker ones.įrankly I think Akhari Blaze's ReRemix mod is a good in between and an overall better experience. ![]() I'd say no to Slartibus's remix mod simply due to the item name changes. The first version of his mod labeled "normal game mod" does not have those changes, and a few other details I forgot. EDIT: The Akhari Blaze's ReRemix mod shouldn't change the experience, just make gameplay a bit smoother, Slartibus's Remix mod has things like item name changes that are more suited for people on their second play through, so I wouldn't recommend itĮDIT- EDIT: I forgot Akhari Blaze also tweaked spells a bit, only major change is the base healing spell which has a chance to fail now, that would change the experience. ![]()
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