Ideally, you want to keep a hand with 2+ mana sources (even if you can't use them at the start), some card sift, and a Vedalken Archmage. If you don't start with the Archmage, that's fine. You will be able to sift down to the Archmage before you're beaten down to 8 or less life in most games. Turn 1: On turn 1, you want to play a scry-land if you started with one, and scry anything that isn't ABSOLUTELY vital for the your combo. Then, use any Gitaxian Probes that you have in your hand. Turn 2+: Once you have a mana source, use any 1-drop draw cards that you have. In some cases, you may want to play some artifacts before playing a Vedalken Archmage in order to make Thoughtcast affordable. It depends on how many artifacts you have left in your hand and how rushed you are to get your Vedalkin Archmage. Once you have your archmage along with the mana to play him, decide whether it's likely you'll win the turn you play him. If it is, go ahead and cast him and attempt to draw your entire deck THAT TURN, or at least draw to another archmage to play the next turn if they kill him. If you can't win that turn or draw to another archmage, hold off until you can. At first glance, this deck seems impossibly complex to pull off, and it may seem like it will almost never work due to the very specific cards needed for its combo.
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